Item ID codes (Origins)

This page lists ID codes for items in Dragon Age: Origins, Dragon Age: Origins - Awakening and their respective DLC. They can be used to add these items, including some that are unobtainable via normal in-game means, to your inventory.

  1. Download and install AddItem with Console Improved mod.
  2. Open the console and type:
runscript additem [count]

For example, to add Nugbane to the inventory run:

runscript additem gen_im_wep_rng_cbw_dus 1
runscript additem gen_im_qck_health_401 20
Note: You always need to put a [count] or a blank space in the end for the command to work.

Note: There is an issue with both mods when it comes to clothing. Several robes share the same model but have different color. Subsequently when you use the command, the system gives you a robe but it comes with the base color, which unlike other items, it doesn't have tiers to be specified.

To specify the material (and tier) of the item, use runscript additemwmat command. Generally, items that always have the same material and tier in the game (e.g. unique equipment, potions, reagents) should be added with runscript additem , not with runscript additemwmat , since you would need to specify the correct material and tier for the item when using the latter. If you don't have a toolset or a similar program, it will be hard to find.

It is recommended to use the improved additem mod, as using the older additem or additemwmat mods, ".uti" must be appended to all item ID codes. Additionally, the old versions do not work with the later DLCs (The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak or Witch Hunt) or their rewards. However, regardless of the version of the additem mods, Dragon Age: Origins - Awakening items cannot be added, as well as its plot items.

To add items of specific materials (not needed for any items other than armor, shields, and weapons) use:

runscript additemwmat

For example, to add a Redcliffe kite shield of red steel to the inventory run:

runscript additemwmat gen_im_arm_shd_kit_red 1 50

Material codes for tiers 1 through 9 (1-7: Origins; 1-9: Awakening) for their respective material types follow:

Show/Hide table
Tier Material Armor Weapon Shield
1 Iron 1 40 47
2 Grey Iron 2 41 48
3 Steel 8 43 49
4 Veridium 4 42 81
5 Red Steel 5 44 50
6 Silverite 3 45 51
7 Dragonbone 6 46 52
8 White Steel 20010 20050 20060
9 Volcanic Aurum 20011 20051 20061
Starmetal 10000
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Tier Material Armor Weapon Shield
1 Elm 33 79
2 Ash 34 9
3 Yew 35 11
4 Whitewood 36 15
5 Ironbark 37 13
6 Sylvanwood 38 7
7 Dragonthorn 39 10
8 Vhenadahl 20040 20020
9 Ancestral Heartwood 20041 20021
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Tier Material Armor Weapon Shield
1 Rough 60
2 Cured 28
3 Leather 29
4 Hardened 30
5 Reinforced 31
6 Inscribed 17
7 Drakeskin 32
8 Dragonwing 20030
9 High Dragon Hide 20031

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